Here comes another update!It’s time to apply all of the knowledge and edits we made in the main game stages to the Mercenaries areas. I’ll show you in the following video the first and second rooms. I recorded 2 complete walkthroughs because I really enjoy playing The Mercenaries with HUNK, and I got pretty decent results. 😛But before that you’ll see before-and-after in-game weapon comparisons for some of the weapons. I’ve ported all of the “examine view” hi-poly models into the in-game view.
In order to do this, I adapted the original low-poly model bones to the new mesh, and then I applied custom specular values to the resulting 3D file. For now we are using the original “examine view” textures which are already a lot better than the in-game weapon textures, but they will definitely be improved further. So, this is a work in progress. Fortunately now it’s just a matter of doing “simple” Photoshop work. Hi albert i’m shiva from india.i want to share some error in resident evil 4.if u don’t mind.originally in game, both handcannon and killer 7 takes 8 boxes to fix in inventory.but both are not equal in size in leon hands when he holds.u can see this in game.killer 7 should take 6 boxes to fix in inventory because it is smaller than handcannon and red 9,and more ever this handcannon is very big in size in leon hands.can you make it little small in size so that it may be good to see. I have image to show you what exactly but i can’t send you herecan you please give your email id.so that i can send you those images which you can understand easily.
It’s exciting to start to see the weapons re-textured. It’s a great improvement all round, the new punisher texture is probably my favorite. If I can summon a criticism, I think the Red9 stock could be better. It might just have been the way the light was reflecting on it, but it seems like it should be a darker red like in the attache case.Another thing that interests me is the barrel re-texture.
Are all the barrels in the main game going to be given the new texture? I’ve always thought that the original boxes and barrel textures were too clean looking, especially compared to some of the environments they were placed in. That said, perhaps we can get a mix of the dirty barrels and cleaner ones? Perhaps taking the look of the area in the game into consideration? Thanks for the reply.
Regarding the barrels, sometimes when you walked into a worn-out dirty shack in the game, I thought the wood of the barrels and boxes looked “too clean” or “too bright” like you said. Compared to the other “dirty” wooden textures around them, they weren’t convincing as part of the environment.I do prefer the new barrel texture. I’m reminded of a small feature in Resident evil 5 I liked though. There were two different box and barrel designs depending on whether you were playing the shantytown levels or the later underground lab levels. The design changed to match the aesthetic of the area.
Perhaps something similar could be achieved here. The island could have a different box/barrel texture?
Similar to how the castle has mostly vases instead of boxes/barrels. The way you fix weapons is a little simular to getting high poly Leon.
But it’s going to be much tougher.1. Have the low poly Leon in the modeler.2.
Import the high poly model into the same scene, without it’s bones.3. Place a skin wrap modifier on the high poly one and select the low poly as target.4. If vertices are matching their position, it will now create a new skin modifier filling in the blanks (additional vertices) controlled by a fallof value. It will automatically search.Thing I’m wondering is whether Leon is a full model or multiple parts connected in-game.
A model can be torn apart and the skin would still be useable. For the other way around, it’s more difficult.
That’s where the modifier comes of great help.If however, the bone names of the high poly one are the same, you can use those instead, remove all unused bones and ‘element weight’ parts that should follow a simple bone completely. Just my opinion – a lot of various “sound mods” on the modding forums are over kill, meaning the creator goes too big and makes the guns sound too heavy or loud. For me (I am not gun expert) I just want the sounds to remain true to the original, but they could be beefed up a tiny little bit. The old sounds feel a little flat by todays standards, and a little bit more echo or bass might help.I understand why you might feel that changing the audio might not be necessary, or it might be extra work that you don’t feel confident in yourself to do a high quality improvement for audio, but for most people like myself, I won’t download any other mods beside this one. Just something to consider. Thanks for the words of encouragement! To answer your questions: Unfortunately we don’t currently have the ability to increase the maximum resolution of the game.
Of course, this may change in the future, but as of now I don’t believe that’s possible. As for what’s next, the general order is 1) Environmental Textures, 2) Items and Weapons, 3) Enemies, NPCs, Playable Characters, Misc., and 4) Mercenaries, Separate Ways, and anything not already covered (this info comes from the Progress Summary page). As you’ve noticed, however, Albert has already been making improvements to the Mercenaries section of the game, so this order isn’t set in stone.
As for the downloads already available, the Village download is from a while ago and only includes texture improvements, while the Castle download also includes 3D modeling, texture mapping, and visual effect corrections. In that sense, the Castle download should be considered nearly complete.
It comes with an installer that replaces the applicable files with our files. You start the game as usual via Steam. I hope that helps and thanks again!
Albert great job I loved the new models. But I have some observations to make:1) Will red9 be this way? Not the gun itself, but the butt I think it was very wide (thick) and the wood tone very light outside the original model.2) It may be just my impression, but I think some pistols were left with the top very clear I loved their textures, but I noticed that.3) I would recommend with regard to Killer7 that I believe to be a magnum just like the broken butterfly you are based on the desert eagle which I believe is the closest weapon in real life to the Killer7 model. But the strange thing is that the noise of Killer7 resembles a revolver like a broken butterfly with only a slight change. The sound of the two is almost the same.Again great job I’m impressed.
Thank you for your feedback and comments!1) For now, We are using default “examine item” textures which are better than the original ingame ones. But we’ll recreate and adjust them.
And yes, the Red9 stock model is somewhat off. It’s already in the “things to fix” list 🙂2) That’s probably because of using the “examine item” texture. It’s more contrasted and light parts are lighter and dark parts are darker. We’ll adjust all these deviations when we re-create the textures.3) About Killer 7, I’ll see later which real life is based on (I have a list) but editing the sounds is out of the scope of this project right now.Greetings!
The Killer7 is a Colt M1911 with an AMT Hardballer laser sight, according to International Movie Firearms Database. I won’t say Resident Evil 4 sucked on PS2 lol, but yeah the Gamecube version is much better. I even noticed the sound effects on PS2 seemed to be compressed or something.Is it possible to play it though with the Gamecube controller on PC? Otherwise I wouldn’t see the point in that personally as it would not match the controller. As I would imagine most people use the Xbox 360 controller given that is what it was made to work with it.Would be cool to play it with a Gamecube controller and have vibration function work with correct screen prompts on PC though! IMO the ps2 port of RE4 is not good for multiple reasons, but specifically it has a reduced difficulty compared to the gamecubeThe ps2 version is unable to display as many enemies on screen at one time, when compared to the gamecube. The rooms with the most ganados were reduced, and the biggest example is the infamous water room with the cranks.
I believe the gamecube version could display around 40 ganados at one time, while the ps2 version was only capable of displaying 30. In order to compensate they changed the balance of how much damage is done per attack, thus effectively changing the game in a bad way.Also In My Opinion, the ps2 controller was not as smooth or fluid as the gamecubes, and the graphics were way worse. Also, the creator of RE4 quit capcom because he was so unhappy about the fact that capcom ported the game to the ps2 against the creators wishes. Thats why later sequels in the RE series have been crap, because the original creator went on to a different company to make the games he wanted (like Vanquish, and the Evil Within). And that is one reason why I dislike the ps2 port of RE4 so much 🙂The best versions of re4 are:– the UHD version (with this HD mod)– the Wii version (for its motion controls)– the original played on a Dolphin emulator, with 4k upscaling and the official gamecube controller– Xbox1/ps4 versions are decent but not great– the original PC port can be fun for all the mods it has, but it is quite broken 🙂. Yes I know about all that, it’s a shame Shinji Mikami and others left because of them porting it to PS2. Makes me think how much better RE5 would have been.
It was a good game in its own right but a major disappointment after how good RE4 was.The PS2 version was good as it was never going to be on par in the first place being a port, not being built from the ground up like on Gamecube and the fact the PS2 is inferior anyway. The first PC port is the worst version in my opinion as it was actually the PS2 version they ported and it was unplayable if you wanted to play with keyboard and mouse.Why would you say the Xbox1/ps4 versions are only decent it’s the uHD version but on console. The only versions I haven’t played are the Wii, PS3 and PS4 versions.
But the PS3 and PS4 are basically the same as the Xbox versions so just the Wii version!