Sorry Shaz:-/Ok allow me to elaborate. Player is running through the maze and spots a painting on the wall.
I've created an event so that the player can read it. It shows the player a code. Now once the player reaches further in the maze, he'll find a combo-locked chest. He needs to input the previously given code to unlock it and get a wicked sweet item.
I want to make it so that they have to input it correctly or it doesn't work. How can I make it so if it's not the exact code, it won't work? I also wouldn't mind a way to implement an animated graphic I made of a combo lock so they can scroll the numbers up and down to get it correct.